Whitepaper
  • 1.0 Introduction
    • 1.1 Migration from XEND to RWA
    • 1.2 New Vision - Xend V2 and Xend V3
      • 1.2.1 Principles overview
      • 1.2.2 Xend V2 & V3 - Roadmaps
      • 1.2.3 Xend V2 Roadmap
      • 1.2.4 Xend V3 Roadmap
  • 2.0 OAE - Onchain Assets Environment
    • 2.1 OAE Core Idea
    • 2.2 OAE Framework
    • 2.3 OAE - Products Overview
      • 2.3.1 Asset Chain
      • 2.3.2 Origin Studio
      • 2.3.3 Social Hub
      • 2.3.4 Xend Connect
      • 2.3.5 GOR
      • 2.3.6 Xend Solutions
    • 2.4 Asset Smart Contract
    • 2.5 IAC Framework
      • 2.5.1 Importance Of IAC to OAE
      • 2.5.2 (b) IAC in Practice
    • 2.6 Asset Credibility
      • 2.6.1 Authentication Rating
      • 2.6.2 Compliance Rating
      • 2.6.3 Asset Insurance Rating
      • 2.6.4 Events Mirroring
      • 2.6.5 Visual Summary
    • 2.7 IAC Partners
      • 2.7.1 IAC Provider
      • 2.7.2 Conflict Resolution Process
      • 2.7.3 I - AC Interdependence
    • 2.8 Assets Policy in OAE
      • 2.8.1 Web3 Token Issues
      • 2.8.2 AssetChain 10 Cardinal Rules
      • 2.8.3 Assets As Smart Contracts, Tokens As Rights
      • 2.8.4 Verifiable Legal Binding
      • 2.8.5 Intrinsic Legalization
      • 2.8.6 Multi-Level Asset & Token Structures
      • 2.8.7 Token Bonding
      • 2.8.8 Separating Ownership, Possession And Holding
      • 2.8.9 Structured Asset Administration Policy
    • 2.9 AssetChain - 4 Execution Levels
    • 2.10 P2P Lending In OAE
      • 2.10.1 Basics of P2P lending
      • 2.10.2 Appraisers And Custodians
      • 2.10.3 Xend Fundraising Platform On OAE
    • 2.11 AI Stack
      • 2.11.1 Watchdogs
      • 2.11.2 Assistants
      • 2.11.3 Improvers
      • 2.11.4 Concepts
  • 3.0 Xend Browser
    • 3.1 One-4-All
    • 3.2 NodeOs
    • 3.3 Subnet
    • 3.4 Explorer
    • 3.5 Node Enterprise
    • 3.6 e-Admin
    • 3.7 NodeBox
  • 4.0 Progressive Synchronization (V3)
    • 4.1 Objectives Of The IAC Councils
    • 4.2 Progressive Adoption Of Public AssetChains
    • 4.3 Progressive Adoption Of Public Subnets
    • 4.4 OAE Marketplace
  • Practical Use Cases
    • Business & Banking
    • Real Estates
    • Compliance - by - Design
    • Tokenization Beyond Ownership
    • Global Assets Accessibility
    • Green Impact
    • Software, Gaming and Entertainment
    • Global Transparency and E-Administration
  • RWA (OAE) Token Economy 1.0
    • RWA Token
    • RWA Economy Ecosystem Participants
    • RWA Staking
    • RWA Incentives
    • RWA LP Tokens, Market Makers, & Trading Competitions
    • Gamification Of OAE User Experience
    • RWA Token Utilities
    • OAE & RWA Macro-Economy
    • Future Legal Status Of RWA Tokens
  • Litepaper
    • Solving ASR Issue
    • OAE From User Standpoint
    • Xend Solutions
    • Future Roadmap
  • Appendices
    • Appendix A: Understanding RWA
      • Assets Classification
      • Narrow Understanding Of RWA
      • Wide Understanding Of RWA
      • UWA - Unreal World Asset
      • RWA versus UWA - They Key Difference Lies In Legal Context
      • Examples Of RWAs Definitions Incoherence
      • Key Takeaways
    • Appendix B: Digitization vs Tokenization
      • Existence vs Ownership
      • Hierarchy Of Terms
      • Digitation Of Asset
      • Documenting The Asset
      • Tokenization Of The Asset On Gen2 Blockchain
      • Legal Causality Of Gen2 Tokenized Asset
      • Key Takeaways
    • Appendix C: Rise Of AssetChains
      • Theses A
      • Theses B
      • Theses C
      • Theses D
      • Theses E
      • Theses F
    • Appendix D: Brief Analysis On Who Owns The Internet
    • Appendix E: Market Research
      • RWA Solutions - Scope Of Work Overview
        • Centralized
        • Decentralized
        • In-depth Scope Comparison
      • Statistics
        • CEFI - Territorial Coverage
        • CEFI - Funding Ranges Popularity
        • CEFI - Funding Values Breakdown
        • Visual Data Metrics
      • Research Summary
  • FAQs
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On this page
  • Usage Tokens for Software and Apps
  • Subscription Access Tokens for Digital Property
  • Management and Tokenization of Sports and Entertainment Assets
  • Legal Ownership of In-Game Assets
  1. Practical Use Cases

Software, Gaming and Entertainment

Usage Tokens for Software and Apps

OAE enables the tokenization of usage rights for software applications, creating a flexible and scalable method for managing access and billing based on actual usage.

Practical Example: A software development company decides to offer its latest project management tool through a token-based system. Customers purchase usage tokens which are then consumed based on the time they spend using the software or the features they access. This model allows for microtransactions, where users only pay for the amount of software interaction they need, rather than purchasing a flat-rate subscription. The tokenized system ensures a transparent and fair billing method that aligns costs directly with usage, benefiting both the provider and the users by offering flexibility and control over software expenditure.

Subscription Access Tokens for Digital Property

OAE enables the tokenization of access to digital media platforms, such as domains or streaming services, by issuing tokens that provide a specific period of premium access.

Practical Example: A popular streaming service decides to implement a token-based subscription model using OAE. Users purchase access tokens that grant one month of premium viewing on the platform. Each token represents a set period of access and expires once the month is over. This method offers users the flexibility to buy as many months of service as they desire upfront or on a need-to-use basis. The tokenized subscription ensures easy management of user access and provides a scalable and secure way to handle payments and subscriptions for digital media services.

Management and Tokenization of Sports and Entertainment Assets

OAE offers a robust platform for managing contracts, royalties, and digital rights in the sports and entertainment industries. Additionally, it supports the tokenization of ownership stakes in sports teams, providing new opportunities for investment and engagement.

Practical Example: An entertainment company uses OAE to manage the contracts and royalties of various artists under its label. Through the platform, these contracts are digitized, allowing for automatic calculation and disbursement of royalties based on predefined terms. Simultaneously, a sports franchise decides to tokenize a percentage of its ownership. Fans and investors can purchase these tokens, which not only provide them with a stake in the team's financial success but also grant special privileges like voting on team decisions or exclusive access to games and events. This dual approach not only streamlines administrative processes but also enhances fan engagement and opens new revenue streams for teams and artists alike.

Legal Ownership of In-Game Assets

OAE revolutionizes the ownership model of in-game assets by tokenizing these assets on the blockchain, thus granting players legal ownership rather than mere licensed use as per traditional End User License Agreements (EULA).

Practical Example: A gaming company develops an online multiplayer game where items, skins, and characters can be purchased or earned through gameplay. Traditionally, these assets would be covered under a EULA, with players having limited rights, essentially leasing the assets from the game developer. Using OAE, the company tokenizes these in-game assets, recording them on the blockchain.

This transition means that when players acquire in-game assets, they receive a digital token representing legal ownership of the item. These tokens confer actual property rights over the in-game assets, allowing players to buy, sell, or trade their assets as they would physical property. Ownership is verifiable and secure, maintained on an immutable blockchain ledger, thus ensuring that players can exercise full control over their digital properties. This method enhances player engagement and investment in the game, as it provides tangible value and real ownership of their in-game achievements and purchases.

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Last updated 7 months ago